Laughs From Your Old Demo Reel by Larry Charles

I started developing games when I was young. As the son of divorced career driven parents that used computers as babysitters, you find a way to entertain yourself. I chose to make my own comic books and games. Fast forward a few decades to just after graduating college and needing to get a job as a designer I put together my second demo reel. Every few years or so I actually go back and watch it. As embarrassing as it may be, there is magic in doing this.

When I look back at the demo reel, I think back to when I was a younger me, believing in a dream. I feel the excitement again that lead me down this career path. I also get a treat because I can see how far along I've come in my career. Through all the ups and downs I'm still around! So in honor of all of the people out there who can relate, the people who still go back and watch their old demo reels too... This one's for us! Happy game developing everyone!

2011 Demo Reel

HTC Vive TPCast... Yes please by Larry Charles

To be honest, this is what I was hoping the HTC VIVE would do on its own already, but happy to see a third party company coming to save the day. TPCast is a wireless add-on for the HTC VIVE that will allow you to play your VR games and experiences without being tethered to your computer by rubber coated tripwires :P

Available Q2 in America for an expected price of $300

The real issue with Scorpio vs Ps4 Pro... by Larry Charles

When it comes to game development there are a lot of people that would argue, "Console specs don't matter". And there's a lot of truth to the statement but not on a surface level. Console specs do indeed matter. The longevity of a console has a lot to do with it's power and performance. But the main thing that DOES help validate the claim of the 'unimportance' of specs is, it's all about the games.

The limiting factor, the lowest common denominator that cant be ignored is it's all about the games. You see developing video games is indeed expensive and the companies that develop software for consoles try their best to mitigate as much risk as possible. No third party developer hoping to make return on their franchise that will exist on both PS4 pro and Scorpio is going to deliver an experience that pushes both platforms to their maximum potential, they're merely going to do as good as they possibly can for the worst performing system, then parity that on the other device. This is easily summed up with a graphic...

Assuming this made up graphic is a representation of a comparison of the PS4 Pro's performance capability to the Project Scorpio Capability, third party developer's ideal target level of performance, or the bar that they'll most likely seek to achieve is represented by the pink line. Doing any more work than required to hit this bar, means you'll be creating a product that is not capable of running optimized on the PS4 Pro, and you will potentially be generating content that a large audience will not be able to see, experience or appreciate properly. So instead of pushing both consoles to their limit, it's a better business move to develop for the highest common denominator. This is the best way I can explain why people say the specs don't matter. It really does come down to the games but there is one important thing about the specs that people cant forget about.

People still buy, (and in large) console exclusives. So if Microsoft really wanted to make sure that the extra performance they're getting out of their boxes adds value to the experience, it would be in their best interest to get their exclusive IP's developed to run as close to the full potential of the box as possible. If Microsoft can publish exclusive content that far outshines their rival's closest similar title, it would definitely help sway opinion in favor of their device. That wont make them a clear winner, or completely close the sales gap between Playstation and Microsoft's consoles, but it's definitely the move that needs to be made. Third party games available on both consoles aren't opinion swaying. No one picks the One vs 4 because that system has the better version of Battlefield 1. It's the community of players, playing games on those consoles that do more to sway votes. So the battle has to be won outside of software. Even if you consider exclusives, I would venture to say that more people buy the consoles without thinking explicitly which exclusives they would have or miss out on, and instead made their purchases thinking which group of friends are available, which device has the better service after purchase. This is where Microsoft is concentrating their efforts now.

On the Playstation side, if I were Sony, the last thing I would do is coast. With Scorpio being the better machine in every way, and even including 4K HD bluray technology that is not found on the Playstation 4 pro, they're going to need to be incredibly creative on the service to help continue to outpace the Microsoft team. They have the biggest community currently, but Microsoft is a bigger and more powerful technology company. Clearly they're aware of this as they've been significantly investing in new services for their customers, offering TV through Playstation Vue, streaming games membership ala Netflix with Playstation Now, and of course continuing to develop their offerings with Playstation Gold, they have a great start. I would say though they're still going to need to add a few more offerings to their lineup that DO NOT cost additional money for their subscribers. Both Vue and Now are additional purchases where as Microsoft has partnered with BEAM for built in streaming technology & broadcast features for no additional cost. Sony is going to need to add some beef, that they give away. Not doing so is going to allow Microsoft to narrow the gap.

As a game developer though I do have to be honest, I will do my best to be able to afford both. I hate missing out on exclusives and I always want to see what every big game is doing to stay ahead of the competition. I am not fortunate enough though to have both this year so I will likely have to commit to one over the other when I transition my house into a 4K dwelling... But I understand this is not everyone's option. I look forward to seeing how well they both do in the near future and am most interested in seeing how consoles with a half life work out as a concept.

Check out these videos for more content on the PS4 Pro and Project Scorpio

Professional game developers tell you not to take their advice! by Larry Charles

I love this post I saw today on the GDC Youtube channel. I'ts humble and charming in its presentation but the messages are wonderful. These pro developers now having some time occur between what they said and how long ago they said it take turns refuting their advice as it's current applications may not be as fruitful.

The idea of tried and true is always in flux, and just because you've done it this way doesn't mean you always do it that way. I'm a true believer in this, always re-evaluate your methods, even when it comes to giving good advice. The times change, environments change and so should advice.

Here's a great video on great advice for indie gaming from professional game devlepers who believe their previous advice on the subject, needs a little update :)

Unity 5.6 is here... So what's next? by Larry Charles

Just announced today, Unity 5.6 is no longer in beta and is available for public use. Unity is fighting toe to toe with Unreal for indie engine dominance and definitely encroaching on some of Unreal's territory as the best consumer AAA game development engine available as well. With this version of Unity we get some major improvements to the engine, especially in the lighting department with the inclusion of Vulcan.

The big news is though, the folks at Unity call this version 5.6, the last iteration of the Unity engine in it's 5.0 life cycle. So that begs the question to be asked, what's next? What are they cooking up for Unity 6.0? According to this blog, there will be no Unity 6.0 as the team has decided to move their updates to a YEAR.Version format for what could be Unity 2017.3 or Unity 2018.1 for example.

Now I imagine we wont hear from Unity for a while, as having just released this version with it's improvements will have to hold us over for a while but I'd be willing to bet we will see a glimpse of what's on the Horizon for the Unity engine at the 2018 Game Developers Conference. With the rest of this year to churn away at the architecture, improve some of the performance and of course "tightening up the graphics" I'd be willing to bet, Unity will come out guns blazing this time next year. I have no inside information, this is all speculative, but keep your eyes on the black and white box, I know they're up to something...

Anyway, go get Unity 5.6 and make some cool games!

Get the full release notes on Unity 5.6 here

Art... And how I have to get back to it. by Larry Charles

Getting back into it
It's been too long since art school. Though I knew full well going into the game development industry to be a designer, I would not get a lot of opportunities to do any artwork anymore. But now it's very easy to get a hold of an engine and make a game or experience and share it with the world. With Unreal going free, Unity going free, Crytek free, and all these amazing art tools, the indie dev itch has taken hold. I want to develop stuff!

The dream
It's always been a dream of mine to open and run my own small game development studio. Ideally it would be just a light crew of developers working on small projects throughout the year. Now I know this dream is still at least 7 or 8 years away, I feel that there's no excuse to not start making my own games today. So as I type this, Maya 2017 is installing on my computer and I'm just about to embark on my artistic journey. Now I know I'm keeping this blog design focused, but if my trials in 3D start to look half decent I may share them soon enough. The goal for now is to just be able to do the art for my own games. I feel like there's no excuse now. 

So here goes nothing... wish me luck!

Xbox One March Update = Dope by Larry Charles

All the new juice headed our way from Microsoft this month.

Loving the BEAM support, I can get behind anything that delivers low to no latency streaming and viewing simultaneously, but I do want to test it out myself. I know a lot of people use twitch, but its only good for streamers and viewers if there is some competition in the same space. That means the innovations will flow. Either way, looking forward to putting in some real streaming time on a BEAM account for myself.

New controller mappings in copilot mode is the biggest feature I'm excited about to be honest. I know too many people that aren't "into" games or don't have the coordination that a lot of us seasoned veterans do. Spending quality game time with these folks can make things a bit frustrating for both parties. I imagine now, it will be easier and often even more fun to connect with my lesser adept friends and still enjoy good content. I imagine parents with young children who want to "play with mommy, or daddy" will take advantage of this. Put all the hoot buttons on the child controller while you handle the more difficult navigations on yours. Quality game time for both!

Getting Ready to Develop VR Games - Part 001 by Larry Charles

My old rig lasted 6 years without any hint or need of an upgrade, but that all changed when the HTC Vive launched. It only took one game demo Fantastic Contraption to let me know that I had to start developing my own ideas for Virtual Reality. I really do believe it's like a new frontier. Virtual reality as we know it today is the jump in innovation that I was looking for between the PS3 and PS4 generations. Wondering how close I was to being ready to begin, I ran the spec check and failed... I didn't have enough GPU so I decided to change that first.

Fast forward 3 months and a few Nvidia announcements later, the prices came down on the GTX 1080's so I got one. Throwing this bad boy into my old rig tonight to see if I can get started in VR with my new "current" setup or if I need to just go ahead and upgrade. We shall see. In the event this wont do the trick though, I've put togeter a VR build that I will put together this year anyway. Let me know what you think of the build specs...

Larry's VR Build

Either way though, I'm excited