The Callisto Protocol

Fear The Night - Snail Games

Fear The Night - Snail Games

Lead Level Designer - Striking Distance Studios

At Striking Distance, I was originally recruited to join as a Sr. Level Designer but was promoted to the Lead Level Designer after only a few months’ time. I was the first level designer hired where I designed and constructed our internal vertical slice level before building out the rest of the level design team. My role was primarily a dual role. I operated as the level design team manager, setting best practices and content standards so the team could repeatedly deliver quality content to the best of their ability, while also being responsible for my own level design content as well. At Striking Distance, I contributed to the game at a high level, regarding concepts for mechanics, enemy behaviors, story, and more, while also developing fun experiences and prototypes for all sorts of content that took place inside of our game. This was a considerable effort to manage and develop at the same time. By the time I left Striking Distance, I was being recruited for potential Design Director roles and a big part of my success afterwards was due to the growth and efforts I produced at SDS.

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