August 2017 : Present
Sr. Level Designer
Rival : Crimson x Chaos
February 2016 : August 2017
July 2015 : February 2016
Call of Duty : Advanced Warfare
February 2013 : July 2015
Lost Planet 3
July 2011 : January 2013
January 2010 : February 2011
-Developed the entire game design from an inherited pitch.
-Enabling ownership in co-workers while maintaining vision.
-Designing gameplay, mechanics and systems for our project.
-Leading 17 in house and 11 remote coworkers on our team.
-Lead single player design team.
-Restructured SP content design pipeline.
-Principal designer for multiplayer mode.
-Economy balancing & monetization strategist.
-Inherited 4 multiplayer maps to support.
-Bug fixing, map polish.
-Principal designer for an all new game mode.
-Principal designer on single player "Aftermath".
-Principal designer on multi player "Parliament".
-Assistant designer on single player "Armada"
-Designer of the "Skylight" score streak.
-Principal designer on single player "Kovac's Lab".
-Studio expert on quest system tools.
-Inherited, balanced and polished a boss fight.
-Implemented world fill combat in over 20 areas.
-Principal designer on "Yar's Villiage B".
-Scripted the game's tutorial in LUA.
-Balancing & Bug fixing for 3 other levels.
Unreal 4, 3, 2.0
Art Institute of California - Orange County
Bachelors of Science - Game Art & Design
2005 : 2007