Lead Level Designer
Striking Distance Studios
The Callisto Protocol
August 2019 : Present

Lead Designer
Pound Sand
Unannounced Title
August 2017 : May 2019

Sr. Level Designer
Section Studios
Rival : Crimson x Chaos
February 2016 : August 2017

Level Designer
Obsidian Entertainment
Armored Warfare
July 2015 : February 2016

Level Designer
Sledgehammer Games
Call of Duty : Advanced Warfare
February 2013 : July 2015

Level Designer
Spark Unlimited
Lost Planet 3
July 2011 : January 2013

Level Designer
Killspace Entertainment
Yar's Revenge
January 2010 : February 2011

-Level design, block-out, scripting and finalization.
-Design documentation for levels, and mechanics.
-Training, tutorial creation for processes and standards.
-Career development for design team.

-Developed the entire game design from an inherited pitch.
-Enabling ownership in co-workers while maintaining vision.
-Designing gameplay, mechanics and systems for our project.
-Leading 17 in house and 11 remote coworkers on our team.

-Lead single player design team.
-Restructured SP content design pipeline.
-Principal designer for multiplayer mode.
-Economy balancing & monetization strategist.

-Inherited 4 multiplayer maps to support.
-Bug fixing, map polish.
-Principal designer for an all new game mode.


-Principal designer on single player "Aftermath".
-Principal designer on multi player "Parliament".
-Assistant designer on single player "Armada"
-Designer of the "Skylight" score streak.

-Principal designer on single player "Kovac's Lab".
-Studio expert on quest system tools.
-Inherited, balanced and polished a boss fight.
-Implemented world fill combat in over 20 areas.

-Principal designer on "Yar's Villiage B".
-Scripted the game's tutorial in LUA.
-Balancing & Bug fixing for 3 other levels.


Software
Unreal 4, 3, 2.0
Unity
Radiant
Gamebryo Lightspeed
Adobe Photoshop
Autodesk Maya
Microsoft Excel

Art Institute of California - Orange County
Bachelors of Science - Game Art & Design
2005 : 2007