Rival : Crimson x Chaos
Sr. Designer - Section Studios
Initially hired to lead the single-player design team. I recognized the pipeline for implementing levels needed to be improved and made sure we got the additional features necessary to make engaging content for the action adventure game. Nearly finished with a single-player game for the mobile market, I was shifted to lead the push for our multiplayer mode. Not soon after, the publisher siting a market trending away from single-player decided to completely cut SP and we doubled down on our multiplayer half of the game for launch.