Level Designer - Sledgehammer Games
My first duty at Sledgehammer was to get acclimated with Radiant. To accomplish that task, I put together a two week mini level for internal review under the tutelage of a Sr. Designer. My first real design work for the company was assisting on the single player level "Armada". After assisting, I was given my own single player level which was "Aftermath" the majority of which I designed, balanced and polished all the way up until we shipped the game. Post launch, I was put on the multiplayer team to design the Supremacy DLC map "Parliament" and it's map based score streak "Skylight".